Bare with me, very very new to this but I been working hard to figure much of this on my own, but I got to admit, lost lol. So hopefully one of you could enlighten me on the final touches I need with my Blueprint so I can get to creating.
What I am doing is trying to build as texture rich of a Landscape Material as possible. I have a lot of photo-realistic scans with all kinds maps but being new I have had a lot of trial and error creating blueprints from scratch. Thankfully through a lot of YT videos and online courses, I have accomplished a good chunk of what I am trying to achieve but recently I found an awesome community member in here sharing a very similar Blueprint to what I was already almost done building. That one pieced a lot together for me so I ended up utilizing it and reworking some areas for what I am doing.
Issue I am having though, this setup works great but Tessellation and Displacement are ticked to the whole of the landscape and not per each map. I figure I can copy and paste new nodes for those areas but I am unsure how to go about it, what nodes to use because the way this ends on the chain it goes to World Location and I only been using Landscape Coordinates before adopting this style of blueprints.
From what I can gather, by looking this over, everything is tying into their own scalers per Texture, including Normal Maps, Roughness, Cavity, but Displacement only has one node so I can only use one map and it ends up ticking to the whole of the landscape. I rather have a setup at the end where I can place Displacement maps and tessellation per Displacement Map if that is possible. Reason is I want the option to manipulate per area I paint, and I figure that is probably the route to go if it can be done. Here is a look at the blueprints I have so far, first one the overall but the last two are the two sections to the left for Displacement/Tessellation and final one is the scaling nodes I gather to the world location:
I figure maybe if I take out the displacement nodes from the scaling and build them one by one it might work but unsure what nodes because I will end up with more textures than what I have now, so if anyone knows what I should do, be really appreciated. Thanks to anyone that guides me on this