Hey Quetzalcodename
Currently, I have 3 things.
- Speaker
- Battery
- Screwdriver
The purpose for the speaker and battery is to take both of them and bring them to a specific area on the map to build them together with the screwdriver.
I intended to NOT make an inventory since I want this to be a single grab game. So Basically I would create a BP in my characters Event Graph for picking up the Speaker and Battery ONE BY ONE, make both items “Interactable” and have the character lastly (or firstly, it doesn’t depend on the order for the speaker and battery) Screw the batteries into the speaker and activate the speaker to create a loud noise.
3 parts would be the three I mentioned, but when the player screws the battery into the speaker, the mesh actors destroy themselves and spawn just a bigger version of the speaker to make it look like an audible machine.
(My game is based on being trapped in your dreams)