hello I am working in some cinematics for a video game, and I need to synchronize a character that I am animating in motion builder with the sequencer that I am working one.
all the livelink functionality on the character is ok, but I want to synchronize the timeline of the sequencer with the timeline of motion builder, in the editor.
is that possible? so if I play the animation in motion builder it will play the sequence in unreal too.
what if you record the livelink to an animation track with sequencer recorder
then just use the animation in sequencer
thanks for the answer, yes I do that, but my idea is to see when I am working in the animation in motion builder, hows that part of the animation is looking inside of sequencer. or the cinematic
you can record just to clips, then blend them in the sequencer