I apologize; I did ask a question similar to this, but it didn’t appear to convey what I required, thus the replies weren’t what I was hoping for. In my instance, the situation is as follows:
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My game has multiplayer.
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I have a variety of maps.
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A player can switch to the map of their choosing with a single mouse click and interact with other players who were previously on that map, but the other players are remained stationary on the old map ( not Server Travel)
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They still encounter each other on the old map when the player returns there,
I’m not sure what this function’s name is.
for example :
Players A and B are on Map 1,
Player A crosses Map 2, meets Player C, and Player B stays on Map 1,
Player A returns to Map 1, where Player A still encounters Player B.