So, using the simple 3rd person game mode template, I’ve learned to spawn another character and use the level blueprint to change to that character. What I do not know is how to reference the character that was spawned by the Player Start. Any ideas? (I’m open to using c++ if necessary as I have a computer science background, I just don’t know the structuring for the UE5 library.)
Get player pawn and save a reference to it before you possess another character, use the reference to switch back.
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