How can I switch a mesh to use mesh collision?

The auto convex hull generation sometimes goes quite wrong, how can I simply use mesh collision for an object?

Hey SirYakalot -

In the Static Mesh editor there is a check box to use Simple as Complex which will allow the collision to be calculated by the mesh itself. This can be quite a performance hit if there is a large number. You can always go into a modeling program and create a custom collision model by modeling it on top of the mesh and naming it, UCX_[Name of Mesh it will be applied to].

Thank You

Eric Ketchum