Hi, I am struggling to create a system where as 2 Devs (Server, Client) in a MP project, joined to one game, can switch music while client and server both can switch music.
Imagine sitting in a car with someone and both of you can switch radio ?
Hey there @StarScream2092! Welcome back to the community! Basically the server just has to make the call to all clients to change song on their local client. So in your case, the radio actor would be holding the sound cues and hold the logic to change songs, then you’d have the server only call to change the song via a multicast to all clients.
A bit like this example, but you’ll need to apply your song change logic when the call is made and not just playing the sound: