Download

How can I store a refrence of a variable

I have a blueprint class named as BP_RefChecker, and I like to store reference of a variable of other BP classes and check that value of that variable. For example in Level Blueprint when I spawn a BP_RefChecker I like to send a reference of a variable of any actor in the Level and that BP_RefChecker should check that value of a variable in every frame. Is it possible with Blueprint?