I have these lasers and platforms done with a timeline and in the Editor they work perfectly fine, but when I start my Project as a game, they keep shifting apart… I don’t what causes this or how I can fix it, so if someone could enlighten me, that would be really great.
You have to fix the start and endpoints when you want to animate with a timeline. In your code, you are sampling the object location during the timeline, this will lead to all sorts of weirdness… 
( just calculate the start and endpoints first and put them in variables )
I’m sorry, I’m fairly new to Unreal, but how would I do it the way you described it? Like how would the blueprint look like… sorry for bothering you, with this stupid questions…
Like this:
Also much easier to use SetRelativeLocation. That way you don’t have to worry about X and Y.
PS: The TL just goes from 0-1.
I made the blueprint like this, but now the actor is somewhere in the level and doesn’t move properly… I’ll keep trying and thank you for your help 
Show me your code…
If you still want to do it with SetActorLocation, you have to also store the X and Y before the timeline and just plug them into the SetActorLocation node…
I forgot to plug the X and Y values… thanks you very much, now it’s working 
