Hi,
when my pawn collides with a wall it slides along this wall, i.e. changes direction (instead of walking forward it slides to the sides (e.g. left) along the wall). Is there any way to avoid that? I’d be really thankful for any suggestion.
Cheers,
Naomi
Hey, Naomi. Have you found any solution to this yet?
Hi JerichoBLT,
for my specific problem yes. But not a nice one. I built “pre walls” in front of my actual walls and when the player runs into a wall, s/he is set back to where s/he touched the “pre wall” last. This is obviously a very ugly solution, but it works for what I want.