Actually it’s set in a way that when you press ] it will auto-run, you won’t have to touch your keyboard or mouse, now I want to press a movement key to stop the Auto-Run from working or be flag as ‘auto-sprint’. Right now I found a work around to to stop the movement but I’m still stuck with the flip-flop on value A which for me to double click ] to have auto-run again.
I understand your blueprint toggles auto sprint when pushing ‘]’. What I provided resets the isAutoSprinting and isAutoWalking bools when any other movement input is given (WSAD / Controller).
You also shouldn’t be using a flip/flop you should be using a branch that checks the current state of isAutoSprinting and the Stamina field like so:
That’s interesting, I dont think there is anything wrong with your blueprint, do you have a controller plugged in somewhere? Sometimes if they are older they can have a bit of drifting which can cause constant input.