I’ve setup a scene with a character. I’ve got a handful level sequences which animate this character. These sequences start playing depending on player actions.
The problem I am having is when the player calls one animation and then calls another animation before the first animation has stopped playing. When this happens both animation sequence somewhat ‘blends’ and it doesn’t look right.
To explain furthur:
- Animation 1 : Celebrate Animation
- Animation 2 : Taunt Animation
When player calls animation 1 and then calls animation 2, instead of stopping animation 1 and playing animation 2, it ‘blends’ animation 2 on top of animation 1.
I’ve tried to call a ‘stop’ node, but since I have a handful of animation, there is no way to know which animation could be playing before.
Whats the best way to implement something like this so animations from separate level sequences don’t overlap if they are called at the same time? Instead it stops the animation or a better solution which looks more natural?
Thanks in advance,