Save the FTimerDelegate you are creating, then it is as simple as:
GetWorldTimerManager().ClearTimer(YourFTimerDelegate);
You can even check if the timer is active and much more, look up documentation :).
Save the FTimerDelegate you are creating, then it is as simple as:
GetWorldTimerManager().ClearTimer(YourFTimerDelegate);
You can even check if the timer is active and much more, look up documentation :).