How can I stop a Level Sequence from resetting at the end ?

Worked on UE4.18 on Windows. I think Keep State should be the default indeed. @Titirez, you should have posted your answer as a comment since it states the bug also affects you and mentions ideas that failed, but not an answer. @Max.Chen now answered in a comment but that’s not very convenient. Maybe we should repost it properly?
UPDATE: just did it