The main pawn is supposed to move along a settled spline, with A forward, and B backward. When I press play, the character is just spawning where I last leave the camera when editting. How can I get it spawned as attached to the spline? Also none of inputs are working, probably because of the very reason that the character iss not attached to the spline. I am very new at ggame development, I will be thankfull if you could help.
You can use a PlayerStart component and in the detail set it to Auto Recive Input = Player 0. This makes it the default spawn point.

