I’m using an actor blueprint which has an object as its root. I want to spawn many instances of this object from the blueprint.
How do I achieve this?
I’m using an actor blueprint which has an object as its root. I want to spawn many instances of this object from the blueprint.
How do I achieve this?
Do you just want to spawn your actor multiple times?
Then I would suggest a spawn volume or point which is a different blueprint with the sole purpose of spawning your actors.
Another option would be to run a “Do N”, and set the value to how many instances of the actor you want to be spawned.
But how do I spawn them? what node do I use? How do I reference the mesh I want?
And what nodes would I use to spawn said actors?
Spawn Actor from Class
That would be spawn actors of class. I also want to make one minor correction, the “Do N” is partially a limiter. What it does is say “I want the exec to only access this function N times”. So you set this on a tick to spawn only N number of actors from the “Spawn actors of class” node.
So does something have to be in a blueprint to be able to do that? Or can I just access geometry directly?