Hey,
You can change the logic for selecting the Player Start.
In the “Blueprints” up the top → select the GameMode option and Edit it. Then override the ChoosePlayerStart function.
Hey,
You can change the logic for selecting the Player Start.
In the “Blueprints” up the top → select the GameMode option and Edit it. Then override the ChoosePlayerStart function.
I want to spawn each third person characters at each actors in a multiplayer game.
I try, if two characters overlap each other at one point, one character spawn at other actor point.
But, they always spawn at one actor point and bounce far away.
Or is there any other ways to use EachForLoop and Overlap functions?
Youtubes try this way but it did not work to me.
Thank you. i have a three players for two teams with an int variable in player start BP. I’ll try.