I am trying to figure out how I can get a Particle Emitter to follow a player that is moving fowards in a runner game.
I created the Particle and am trying to use it to get the location and follow but I think I am doing something wrong so I left it out for now.
I found this How the heck does 'Spawn Emitter Attached' work? - Blueprint - Unreal Engine Forums but it seems to just attach.
And I looked on youtube and everywhere I can think of but I am still having trouble figuring out how I can make the particle emitter follow an actor’s location that is moving forward?