How can I spawn an actor from the Asset Registry via Blueprint?

Hey guys.

I’m currently trying to build a toolset for my art guy and I’ve run into an issue.

I’m trying to give them a UI method of quickly spawning any mesh in the project inside the game. I’ve successfully pulled all of the asset names from the registry and have it displaying properly on the UI but I can’t get the information from the registry necessary for the engine to spawn said asset / mesh.

I’ve read some posts online about needing to use C++ to create a helper node to gather this information but so far, none of the code examples I’ve found have given the correct output, if any output at all. Does anyone know what method I should be using to spawn an asset directly from the registry? And if so, and code is required, how would you recommend I go about it?

Thanks in advance everybody!

I was able to get a helper function written in C++ to expose the information to BP.