How can I slow down Global Time Dilation without it affecting the player?

There has been a moderately similar question to this a while ago, but my time dilation doesn’t immediately go down to 0.1 with the click of a button, it gradually goes down, but somehow I need the time dilation for the player to stay at 1 while GTD varies. Anyone?

You could add a variable to your anim BP, to each animation, to speed them up as your dilation goes down. You can add another variable to your movement input that increases your movement speed as well, in proportion.