I’m setting up a slow-mo system for the TPS and as i’m new to UE i’ve came across 2 major obstacles:
slowing down all sounds
assigning normal sensitivity to mouse while in slow-mo. I’ve managed to do it for gamepad via set BaseTurnRate, but mouse wont budge
Thanks, i’ve got it done with mousething - didn’t notice it there) as for sound - still in progress
I’ve just come across the same problem and I think I found a pretty basic solution that can be tuned a bit.
If you click the down-arrow on Play Sound at Location, you get a few more options.
Thanks a lot, that looks like a legit solution
This solution works for one sound but if you have 100s of them all over the place then this solution wouldn’t be any practical.
Yeah , using timedilation in pitch multiplier can only work if you have few sounds …
is there any proper way to implement this for large number of sounds ?