I would like to do a slanted pause menu like in the sample image and I not find a way to do it.
I have been using unreal for a short time and I have the menu done in the blue print class widget.
And I don’t know if doing it with another tool could be done.
I already tried to make the widget in 3d too the problem is that I have no idea how to give it the actions as the widget 2d
In 2d you can use Shear:
For something as snazzy as what’s shown in the pic, you will need a widget component - a normal widget projected onto a mesh in 3d world:
It’s the very same widget you already have but displayed differently. Can you produce an example of what is not working for you?
Perhaps you’re unsure how to communicate with this widget, here’s one way to do it:
You can use that reference as before.
My problem is that I don’t know how to show it by pressing the pause button and being able to click the buttons.
this is my code from widget and character
You don’t need to create a widget, the widget component does that already:
Ensure you’ve enabled Receive Hardware Input
It’s in the component’s details panel. The panel has a search bar.
Or you can set desired visibility onBeginPlay.
I have a problem.
I don’t know how to hide the menu before pressing the button. I have very little with the program and I find it difficult to get things
Ok, thank you very much for helping me out