I was looking at the Event Hit event and working out how to handle damage. I want to allocate damage to specific body parts and have different things happen (like limping if you broke a leg) with a bloodied limb for the one that was hurt.
My question is: Can I use the “My Comp - The Component on the executing Actor that was hit” to find the limb that was hit and tell it to switch it for the damaged one? I’m not a 3D modeler and I haven’t yet switched out the character model in the template but I plan to eventually. To do the way I’m thinking here, I’d need each body part to be a separate model, because every component is a separate model, right? Would that be bad?
Basically, is this the way to go about doing this, or is there an easier/simpler way?