How can I show messages to the user like UE_LOG does?
I think I can create a delegate and, when a process ends, call it with the message I want to show to the player.
I want to do it in APlayerController::BeginPlayingState(). I need to do it there because I’m going to connect to a web service and then, to a database.
I don’t know a lot about Unreal, so I could be wrong.
By the way, I’m not going to use UE_LOG because these messages are not for debug.
This doesn’t use a widget, but it’s also super simple to do, much easier than a widget.
If you actually want a really nice user presentation with customizable widgets, ignore this. But given your question I’m guessing you don’t really care about widgets, you just want a visible message presented for debugging.