you can try using Perforce in Unreal. My team and I use/used it to collaborate and share assets and the project. Works pretty well. You can read up on it here:
https://docs.unrealengine.com/en-US/Engine/Basics/SourceControl/InEditor
you can try using Perforce in Unreal. My team and I use/used it to collaborate and share assets and the project. Works pretty well. You can read up on it here:
https://docs.unrealengine.com/en-US/Engine/Basics/SourceControl/InEditor