i want to share the project of a game with the other people who works in the project, i share and they can modify and i see what they do. (ignore my bad english, i’m brazilian :P)
you can try using Perforce in Unreal. My team and I use/used it to collaborate and share assets and the project. Works pretty well. You can read up on it here:
Note that you’ll likely want to use multiple sub-levels so that different people can add and remove actors and logic from the World Outliner without fighting over who has the level checked out. Also, I recommend setting a P4 policy that
.umap files have exclusive checkout. No good can come of two people checking out the same asset, spending time making their changes, and then only one of them being able to submit.