Hello community,
currently I try to use the TextureShare Plugin to share a Texture from on UE Project to another. For the sake of this question let´s say I have two UE Projects. One Sender and one Receiver.
My real case is a lot more complex. I want to render my texture into a DirectX12 Application an hook the window into a QML Application.
The Sender project should capture a camera into a Texture via SceneCapture2Component and the receiver takes the Texture renders it onto a Television.
I´ve tried to setup the TextureSharing with the BP_TextureShare from plugin content. Additionaly I added the process name to TextureShare API.
Does anyone have a clue what’s wrong?

