How can I setup custom ticks?

fai domanda su tick cusomizzato (every 2 frames, every n (exposed parameter) updates of the physics engine, 10 times a second)

Hello! Good day everyone!
So basically we all know about the event tick, which is called every frame, and I don’t know you guys but that’s the only “tick” event I know, so here’s my question:
Is there a way to implement “custom tick” functions? To speak my mind, I’ll make some examples:

  • A function that is called every 4 updates of the physics engine (not framerate-dependant)

  • A function that is reliably called 10 times a second

I am pretty sure this is a common thing in programming but I looked around google and the wiki and there’s no documentation for it in UE4!

This is so helpful! Thanks a bunch!