Hi, I can’t find simulate physics option.
How can I setting this?
my UEFN version is 5.4
thanks your help.
Hi, I can’t find simulate physics option.
How can I setting this?
my UEFN version is 5.4
thanks your help.
I’m not too sure, may have to set up a test with objects of many settings,
checking Generate Overlap Events may allow interactibility
and
Collision Presets - choose something with physics in it like FortBuildingMeshPhysics
Editor is updating so I can’t check what, but maybe making a blueprint out of the sphere and use that instead will give more options for use.
Well, I would say that v5.4 is still unstable and maybe try 5.3.2.
BUT, there is one thing:
I don’t have in my editor that collision presset you’ve got there. I suggest trying using this one:
Then check again if the option is where it should be.
Let me know even if it does not work for you.
EDIT:
I have just seen you are using the Fornite oriented editor. I may be wrong with my answer.
Thank you.
but, I change Collision preset, I can’t find physics settings.
I will try other way.
Thanks your reply.
but, I can’t find physics setting.
By the way, Can I user old version edit?
How can this??
Not for UEFN, we have to use current version.
The UE physics system as Pocket Manu shows has not been implemented in UEFN yet unfortunately.
Thanks for reply.
I can’t understand why has not implemented.
I wish has include next version.
According to Epic staff, the “simulate physics” feature was added by mistake, and was removed. So as of today, you cannot simulate physics in UEFN. I hope it gets re-added someday.