Hi, I’m completely new to Unreal Engine, I need help and suggestions on making a space simulator game which applies basic gravity physic.
I want to make moons orbit planets, planets orbit stars, people/vehicle/objects can walk on planet’s surface. With enough pushing force, a ship, a rocket, or anything, can be launched to sit on the planet’s high orbit (like to launch a satellite), or with greater force, break the gravity and fly away to land on other planets/moons.
Does UE4 support such physic model? (multiple gravity sources)
If it does not, which is the easiest, fastest, best performance and most efficient way to achieve that?
Thank you!