How can I set up multiplayer account management?

Hi Ryan

Thanks for the response, don’t worry about the length of time don’t have time until the weekend to look into it more anyway. That is a shame as I felt that the OnlineSubSystem would have been perfect, even if it meant me writing an additional one for my own service. I have a lot of experience in writing servers so the server side of stuff isn’t a big worry for me even if I have to write what I have done so far to support UE.

I will look into writing my own plugin then which I can tie to to blueprints to make it a bit easier on my less experienced coders in my team.

Thanks for your time.