How can I set up a basic multiplayer lobby with player names and team selection using Blueprints?

I’m diving into the Multiplayer aspect and want to create a basic lobby where players can join, enter a name, and choose a team. I’m using only Blueprints for now and managed to get players to connect, but syncing team selection across clients is tricky. Any guidance on replicating UI data and managing game state across clients would be super helpful.

Hello there @DanaHarrell!

Welcome to UE! I would suggest starting with the basic documentation and guides related to multiplayer lobbies and systems. These two below should help you getting started: