How can I set true/false with a map when using a Mutator Zone

Using the var PlayerEnterMutZone:[player]logic = map{} how can I set true when ANY players are in a mutator zone?

I assumed it was set PlayerEnterMutZone[Player] = true
but

NOTE: Currently looking into the “decided”

The “decides” effect means it needs to check if the value change will be valid. Potentially the Player could be null or your map is empty, etc… So it needs to be in an if condition.

So try this:

if (set PlayerEnterMutZone[Player] = true):
    # it worked, continue...
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Cool, thank you. And thank you for explaining it. I’ll give it a go, though we found another issue with the mutator zone. We are unable to teleport the player out of it, so we are thinking we need to come at this from another angle…

Are you not able to teleport them out with a teleporter device?

I’m teleporting them from a spawn pad to a teleporter device when they choose a class.

It doesn’t work if I have a mutator zone around the spawn pad(s).