Hello, I have a relatively simple Niagara setup, which includes a scratchpad to calculate a custom vector that I want to align my sprites to.
I’ve tried directly setting “SpriteAlignment” in the ParticleUpdate module using my custom vector, and then setting SpriteRenderer>Alignment to “CustomAlignment”, but the sprites appear to be randomly aligned.
If I directly set my “ParticleVelocity” to the custom vector in ParticleUpdate, and then set SpriteRenderer Alignment to “VelocityAligned”, I get the result I’d expect to get. However, I don’t want to use Velocity for this (because I need it for something else), which is why I’ve created a custom alignment vector in the first place.
Is there anything else I need to do to align the sprites to the custom vector?