#Solution
Make a blueprint of your static mesh actor class
In the editor, go to the components tab
then you can fix everything up very easily
Then you can use C++ to spawn your BP, you can use my templated Spawn BP function to do this!
#Wiki Link
#Summary
Manipulating the relationships between components is much easier to do in the editor, especially if you want to visualize what the actual issue is
#Last Step
once you find the solution you could go back to just C++ with greater understanding
Rama