How can I set the relative transform of a camera on a spring arm?

I’m working on an old school RE style camera where I have fixed cameras and a follow camera that is sometimes used. The follow camera can’t be adjusted in any way and shows a fixed angle but keeps the character focused in the middle of the screen. I have that working properly; however, if I change cameras and then go back to the follow camera, I can’t get it to reorient behind the player again. It will revert to the view it had previously. I can make the camera rotate to match the actor; but I can’t make it reposition behind it again.

Does anyone know a way to make this work?

Bah, I finally figured it out.

Disable the Use Pawn Rotation and Inherit Yaw from the Camera Boom, then when switching back to the follow camera get the actor rotation and apply it to the relative rotation of the camera boom.

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