How can I set the radius of a USkyAtmosphereComponent via a Blueprint?

I made an awesome blueprint actor for a customizable planet. It includes as a component the Sky Atmosphere. Unfortunately, I’m stuck on being able to set the size of the planet. Regular scaling of the actor has no impact to the atmosphere within it, and neither is the radius of the atmosphere a writable property of the component. What can I do instead, and when can we expect the engine to allow us to set the radius of the atmosphere?

+1 for this, I just changed a lot of stuff in my project because I thought this would be the proper way to do it and then discover that I cannot set the radius in blueprint. :frowning: