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How can I set the particles' static mesh in niagara based on an input instead of changing it manually?
Development
Programming & Scripting
Blueprint
Blueprint
,
Niagara
,
static-mesh-componen
,
question
,
unreal-engine
,
UE4
Szysz
(Szysz)
March 22, 2020, 8:56am
6
I don’t know. Maybe in a new version.
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