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How can I set the particles' static mesh in niagara based on an input instead of changing it manually?
Development
Programming & Scripting
Blueprint
Blueprint
,
Niagara
,
static-mesh-componen
,
question
,
unreal-engine
,
UE4
Sean_Kealey
(Sean Kealey)
October 25, 2019, 8:19pm
3
looking for this as well, any solution?
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