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How can I set the particles' static mesh in niagara based on an input instead of changing it manually?
Development
Programming & Scripting
Blueprint
Blueprint
,
Niagara
,
static-mesh-componen
,
question
,
unreal-engine
,
UE4
nooSens
(nooSens)
April 9, 2019, 3:07am
2
Very interested if you find the solution! Stuck here too.
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