I’ve been doing the inspecting system from this tutorial but in the video it’s does not blur the background so the question is how can i set the inspected item to be in front of the detail UI?
these are for the information
I’ve been doing the inspecting system from this tutorial but in the video it’s does not blur the background so the question is how can i set the inspected item to be in front of the detail UI?
these are for the information
If you are blurring the screen through the UI it means that you need to render the object on top of it using render targets. Here is a detailed tutorial on how to render 3D over the UMG: Unreal Engine: Step-by-Step Guide to Displaying 3D Meshes in Widgets
(Keep in mid that you’ll have to match the camera and also hide the object in the word. Otherwise you will see the blurred duplicate at the back)
The other approach would be to blur the image through Depth of Field. In this case you can use translucent type materials when you select an object. They have an option to have their translucency pass after Motion Blur but the anti-aliasing does not seem to do them justice: