Hey, I’m trying to teleport several characters to locations embedded in a blueprint.
It works as expected when the BP that the characters are being summoned to is already spawned in the level and the references to the characters already set.
The issue arises when I spawn a new instance of the ‘summon to’ BP, all of the character references disappear.
I’ve tried to set the character references in the ‘summon to’ BP itself (not the instance in the level) however they’re greyed out with the note: " editing this value in a class default object is not allowed".
Any ideas how I can reference the characters at the blueprint level and not the ‘level instance’?
Thanks for the reply, I’m not sure this will work as the teleport node requires an object reference as opposed to a class reference. Any ideas how to overcome this?
Perfect, thanks for the help, this worked like a charm. At first it wasn’t working because I didn’t specify the character within the variable after compiling… Once I realised my mistake everything worked. Thanks again!