How can I set Player Location

In my case I created a player and get local player handle
then I try to cast local player to a controller can “SetControlRotation” but why there is not a function called “SetControlLocation” ?

UPlayer * Player0 = World->GetFirstLocalPlayerFromController();

	UGameInstance* GameInstance = World->GetGameInstance();
	FString erroIn = TEXT("Player1");
	UPlayer * Player1 = GameInstance->CreateLocalPlayer(1, erroIn, true);

 FRotator RoationLeft = FRotator(MainCamRotaion.Pitch, MainCamRotaion.Yaw + CamsRotation, MainCamRotaion.Roll);
	 Player0->PlayerController->SetControlRotation(RoationLeft);
	 FRotator RoationRight = FRotator(MainCamRotaion.Pitch, MainCamRotaion.Yaw - CamsRotation, MainCamRotaion.Roll);
	 Player1->PlayerController->SetControlRotation(RoationRight);

I did’t find “MoveActorToNode” function in c++
Are sure this is a current function in ue4?

Use the Move actor to node, Capsule component as the target.