So I currently have an in game object where you can walk over it, have it explode, and your speed will increase. Unfortunately I’m not sure how to make my player speed decrease after a certain amount of time. Does anyone have any ideas or could help? I’ll post my current object blueprint!
You could try adding a delay after the Destroy Actor for however long you’d like the powerup to last, and then set the Max Walk Speed again to whatever value you’d like it to be.