Hi there,
like the Title says I want to set a material of mesh with asset name in blueprint editor.
In my asset folder
T_Card_01 (material)
T_Card_02 (material)
…
T_Card_49 (material)
Exactly saying I want to get the asset reference by it’s name and
assign the reference to the material of my mesh.
(See the attached picture)
How can I do this in blueprint editor?