How can I set default camera as camera component on an actor

I would like to possess the camera attached as a component on an actor in my scene. I don’t want to use a camera attached to the player character because I don’t have one.

Is it even possible to possess a camera that is not either attached to a character class or a camera actor already placed in the world?

Okay so I found that on the actor top node there is a toggle at the bottom of it’s details panel. “Find Camera Component when View Target”. Using Set View Target With Blend, you can use the player controller as input and the actor as the target, it will then use the camera attached as a component to this actor as the camera.