I’m going to realize a feature of time reverse, where broken objects can go back to its original state. So I need to set the position and rotation of chunks in a destructible mesh, which are sockets and bones. So how can I do it?
I searched and got suggestions like this,
You could try moving the DM sockets/bone in script, or import the DM into a modeling program, export each piece, and replace the components with the matching single piece when interacted with.
But how can I do this?
Thanks.