How can I set bone transform by bone's name?

stuck with this problem for more than 2 weeks.

105593-sc2.png

105593-sc2.png

I’m trying to make a dismembering function for my game. to do that, I want to modify bone’s transform through animation blueprint by bone name. but the problem is, there isn’t any bone name parameter in Transform bone method in anim instance blueprint. can anyone help me how to link name or string variable with skeletal control?

Were you able to find a fix for this?