I am messing with the sound cues and I am not sure what most of the nodes do. All I want is that when an audio starts the next loop it randomizes the pitch of it. Thanks!
I think you might try to do something with audio component, insted of looping you play sound again with diffrent pitch set hen sound finish playing
Well just replay the sound with diffrent pitch on finished playing event
Well that would work but I need it to continue looping. So everytime it loops that wave the pitch is changed randomly. Is this possible?
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I figured out how to do it, I did two wave files into a random, into a modulator, then into a Looping node.