So I think we all know about this trick in the material editor
Technically when making a 2D platformer you use the UV positions so that your texture doesn’t scale when stretching, but instead, it just repeats the texture.
The problem with this is that it will only repeat on the X and Y axis because we masked out the Z.
My question is, is there a way to do this without masking out Z, to make it work on all sides of a 3D cube?
Cheers!
